SimCity Societies is, in short, a very entertaining game: the kind of title that you can play for hours without noticing the passing of time. On the downside, this means that you have so much information in the game's interface that it can become really overwhelming for first-time players. There's also a huge array of objects (homes, workplaces, shop and the like) you can choose from and combine anyway you want. You can freely move around with your mouse and use the wheel to zoom up to street level, until you're able to see your citizens' faces. We also find this incredible level of detail in the game's graphics. You can click on anyone of them and see how they're doing, where they work and whether they're happy of not. From creativity to spirituality, from knowledge to production, the values of your city will affect its general design and layout.Īnother distinctive feature is the attention paid to your citizens, not just as a crowd of people, but actually caring about their individual needs and feelings. That all said, if you’re looking for a city builder to play, take a gander at Paradox’s brilliant Cities: Skylines.In SimCity Societies you have the possibility to create very different towns, not only in aspect, but also in their values. If EA wanted to be mean, they could have gone the legal route. Most open-source projects that are remakes of older games require that users use their own assets from their own legal copies of the game. This version of the game uses art and assets that were ripped from the original without permission, and EA seemingly has no issue with the reworked open-source game itself, and rather the use of existing assets. Honestly, as much as everybody hates on EA, it’s hard not to side with the publisher here. “I just wish they’d have reached out first, I would’ve gladly removed the content quickly and without issue.”Īnd EA probably wishes you hadn’t stolen their art. Nobody from EA has reached out since and I’m still waiting for GitHub to review my request.” The game’s creator, Nicholas Ochoa, said to TorrentFreak “I was never contacted by EA or GitHub prior to the takedown – I received notification after the fact from GitHub. As long as that continues to happen, no other changes other than removal is sufficient to address the infringement.” “The current audiovisual output of the repository creates content that infringes on Electronic Arts copyright. “Assets from the game SimCity 2000 are being infringed upon,” EA said in a DMCA filing.
The art assets are lifted directly from the original game, which is still available to purchase and play through EA’s Origin.
Turns out it’s not quite as open source as its maker professes. EA’s had it pulled from the GitHub repository. It’s a free, reverse-engineered open-source port of the Maxis original. Many still prefer the classic SimCity 2000 for their city building fun, which prompted the release of OpenSC2K. It tried to modernise the revered city-builder but was so limited by its new features and systems that it ended up restricting city size to the point where the game just wasn’t any fun to play. EA’s last SimCity game was…not very good.